Automatic connection
InitAsync() always starts with a snapshot request that loads the current flags. When Options.Stream is true, the client then opens an SSE connection (/sdk/stream) and flags are updated in the background without polling.
using CanaryGate;
var client = new CanaryGateClient("cg_key", new Options
{
Stream = true,
});
await client.InitAsync();
// From this point on, client.GetFlag() always returns the latest
// value without needing a manual refetch
client.Disconnect();If the connection drops, the client reconnects with exponential backoff (ReconnectDelay, capped at MaxReconnectDelay). When the cache is stale at reconnect time, the snapshot is re-fetched before stream events are processed. If no data arrives within HeartbeatTimeout, the connection is aborted and a reconnect is triggered.
IsStale()
Returns true when the last flags sync failed or the stream connection is down (for example, while reconnecting). Use it to detect a degraded state.
if (client.IsStale())
{
// Data may be stale
// Consider reloading or showing a warning to the user
}GetLastSyncAt()
Returns the ISO timestamp (string?) of the last successful sync, or null if InitAsync() has not completed yet.
var lastSync = client.GetLastSyncAt();
if (lastSync != null)
{
Console.WriteLine($"Flags updated at {lastSync}");
}Disconnect()
Closes the stream connection (if any) and releases resources. Always call this on teardown:
// The client implements IDisposable, so you can also rely on using:
using var client = new CanaryGateClient("cg_key", new Options { Stream = true });
await client.InitAsync();After Disconnect(), GetFlag() continues to return the last known values, but the client no longer receives updates.